Click above image
(Visualization of concept, no play ability in current example)
So last week i started my fourth trimester at college, my first class of the new trimester involved us each having to design a mechanic based around an emotion, i came up with Addo, Addo is designed to invoke a sense of motherhood over the player through the use of minimal input and watching how your “people” change and react to you leaving “Markers” around the world.
These markers may or may not lead your “people” towards objects that they will respond well to and will change the way they react towards you this will be shown through the use of audio, Currently in the background you can hear a Cello playing, depending on what happens the Cello will change, which will ultimately decide how the game will end.
Aesthetically the game is designed to be as minimalist as possible with visuals, audio and input, Addo is based of games such as From Dust, Goddus and Black and White.
Anyway I hope you have enjoyed reading this and I apologies for not posting anything in a long time, I hope people start reading these again and that you come back in the future as i am going to try and do these more regularly.
(Click image to play, Game only runs in IE, No clue why)
So me and Reign finally finished it, Our final submission for this class, Courage’s Gate a turn based exploration game, It’s a take on both Pokemon and final fantasy With our own distinct art style, drawn by Reign, Granted not everything was completed to the highest level that we wanted, we feel it is both a great piece of work and hope that you enjoy playing it.
Maybe I’ll revisit this project at a later date, it is pretty feature complete and we could do a lot more to it if we wanted, anyway i’m going to be guy’s sorry its such a short read but i hope you all enjoy it, please leave feedback below!.
Hi everyone! So as I said the last time is that I am working in conjunction with another student at SAE Qantm by the name of Reign! on our final prototype for our rapid prototyping class, we decided on this so as to make sure that we can produce as high a quality product within four weeks as possible with myself as the programmer and Reign as the artist.
Now prepare yourself as currently none of the art assets being created have been implemented as were only at the start of the second week however, this is currently what I’ve got in terms of the programming side, you can also click on the image to open up the web player demo of what this actually does so far.
So currently in the project the player is able to re-roll their characters statistics and then set them, currently this just re-rolls set random values which means you could potentially get a character with “OP” stats, I’m considering redoing this so that it takes stats points from a “pool” so that you never get an “OP” character however that is dependent on whether or not i have enough time for it.
You are also able to navigate around the level by moving your mouse, the camera is clamped so that you cannot fly off forever and potentially “lose” the level. What isn’t but is currently in the works of being implemented is the actual combat, what happens currently is the player clicks to move to a tile next to there current tile to move to it, Once they have moved to said tile it then does a random check to see if there is an enemy on this tile, if there is an enemy the combat phase starts.
What happens in the combat phase is that the characters team is the displayed on the right hand side of the screen (Or left, haven’t decided yet) and the enemy is then spawned on the opposite side, Then the player engages in a Pokemon/final fantasy style battle system were each side takes a turn selecting what to do.
I’d say this is my first real attempt into designing a “smart” AI as i usually don’t put that much thought into how i want to program them to do, But i’m feeling hopeful about it!.
Anyhow I’ve used up enough of everyone’s time here and i’ll write some more about this project either this week or the next, Enjoy!
I’ve finished the second brief which I’ve gotta say was a bit of a pain, i didn’t really like the brief outline and it didn’t really work with what in wanted to do so the project didn’t up being that great, it still worked for the most part but could have been better i think, and am now onto the third and final rapid prototype, the brief says it has to be a game with either grid based combat and movement or have final fantasy style combat.
So I’ve decided to work in a group for this final project, myself as the programmer and the other as the artist, were hoping to create a really high quality final prototype that is something that we can eventually turn into either a good piece of portfolio work or an actual game for release, either way im looking forward to this final assessment.
I’m not going to post any images for this post as currently theirs no real artwork to show of as were in the first week of the project, however so far it is going pretty well, we’ve got grid based movement working as well as the beginning of our combat system so all should be good.
Anyway that’s all for now, ill post some stuff with some actually screenshots next week hopefully, Enjoy!
So here’s the next update, I’m now working on my second project for my scripting class, For this project i’ve decided to create a two player game were one player play’s as a Hunter and the other plays as the Seeker.
The seeker’s goal is to find all the orbs in the level and then escape with there life while the Hunter has to find the Seeker before they can collect all the orb’s, currently the game is two player split-screen like some of the older games that you’ll see on Nintendo 64, GameCube, PS1 and PS2, you control the characters with the use of an Xbox 360 controller as I’ve been wanting to try using one in one of my projects for a long time now and I’ve finally been able to purchase one.
Aesthetically speaking i’m trying to create a semi horror feeling within the game to try and make the Seeker feel as tense as possible while trying to find the orbs, The Hunter has the ability to scare the Seeker with use of a scream mechanic which startles the Seeker and causes his screen to shake, while the Seeker has the use of a torch which they can point at the Hunter to stun them for a short amount of time.
Everything currently within the game except for the character models has been created by myself as i cant be bothered to fully model, texture, rig and animate two separate characters as it would take to much time in the 4 week time span i have to create this prototype, Anyway hope you’ve all enjoyed reading this and ill see you later.
Lastly here’s a recording of what I’ve currently got
Hey everyone so here’s a quick update on what I’ve been doing for the past two week’s seeing how i forgot to make a blog entry last week, being busy trying to get all my assignments done and everything so enjoy!
So this is the game I’ve been working on for the past two days because the other game i had planned to make ended up being a fair bit over scoped of what i initially wanted to build, So instead i made Star Lord a throw back to old style schmups, it’s a bit hastily constructed but i feel that i managed to get it to a reasonably high level of polish and functionality, the controls are rather simple A and D to move, F to fire missiles and Space bar to shoot laser’s.
So the original game that i had planned for my first assessment was going to be a game in the style of Binding of Isaac which has randomly placed rooms enemies and item pickups, however i ended up finding that i’d over scoped it and ended with Star Lord, however i feel that i can continue work on the unfinished game for use with the second assessment hand in seeing how the brief asks for a 3D game which is what i have already designed it to be, so high hopes there for completing that and i hope i can post it next week in my update blog with possibly a web player of it for everyone interested to try out.
Anyway this is all I’ve really got to update you all on, i’ll probably make another blog post later today detailing what i’m doing with my design class with some screen shots of my map and some of the things im going to put into it, Bye for now!
Well everyone that’s probably not been reading this because i haven’t posted in several month’s, I’m back! I’m in Australia now and i am currently studying at SAE Qantm in Melbourne to do a bachelors in interactive entertainment, I figured that because the course i was doing in the UAE had alot of parts directly taken from the Qantm curriculum that i would be able to come back here and finish my studies and so that’s what I’ve done and it’s going pretty well, i’m ahead on alot of the programming assignments and doing alright in the theory classes’s, having a bit of trouble in the Math class but i think i can manage it.
anyway i’ll talk abit about what im currently working on in terms of assignments, for my programming class were making card games in unity and you can try it below, currently in it you can draw cards from an array and it allows for hot seat multiplayer so you can play it with a friend, the game is pretty basic at the moment but you’re able to select a card and use that card to attack a friends opposing card the only real problem im having at the moment is the picking up of cards it’s a little buggy but works for now and i will fix it later, anyway hope you enjoy playing it! Card Quest
As for my Maths class i had to come up with a project that incorporates some of the skills that I’ve learned in the class, so for my project I’ve decided to create an endless runner which goes up in difficulty the longer you play it, not alot to say on this one as ive only just started working on it but hope you all enjoy playing it! (you will need to refresh the page to start this game again)