(Click image to play, Game only runs in IE, No clue why)
So me and Reign finally finished it, Our final submission for this class, Courage’s Gate a turn based exploration game, It’s a take on both Pokemon and final fantasy With our own distinct art style, drawn by Reign, Granted not everything was completed to the highest level that we wanted, we feel it is both a great piece of work and hope that you enjoy playing it.
Maybe I’ll revisit this project at a later date, it is pretty feature complete and we could do a lot more to it if we wanted, anyway i’m going to be guy’s sorry its such a short read but i hope you all enjoy it, please leave feedback below!.
Hi everyone! So as I said the last time is that I am working in conjunction with another student at SAE Qantm by the name of Reign! on our final prototype for our rapid prototyping class, we decided on this so as to make sure that we can produce as high a quality product within four weeks as possible with myself as the programmer and Reign as the artist.
Now prepare yourself as currently none of the art assets being created have been implemented as were only at the start of the second week however, this is currently what I’ve got in terms of the programming side, you can also click on the image to open up the web player demo of what this actually does so far.
So currently in the project the player is able to re-roll their characters statistics and then set them, currently this just re-rolls set random values which means you could potentially get a character with “OP” stats, I’m considering redoing this so that it takes stats points from a “pool” so that you never get an “OP” character however that is dependent on whether or not i have enough time for it.
You are also able to navigate around the level by moving your mouse, the camera is clamped so that you cannot fly off forever and potentially “lose” the level. What isn’t but is currently in the works of being implemented is the actual combat, what happens currently is the player clicks to move to a tile next to there current tile to move to it, Once they have moved to said tile it then does a random check to see if there is an enemy on this tile, if there is an enemy the combat phase starts.
What happens in the combat phase is that the characters team is the displayed on the right hand side of the screen (Or left, haven’t decided yet) and the enemy is then spawned on the opposite side, Then the player engages in a Pokemon/final fantasy style battle system were each side takes a turn selecting what to do.
I’d say this is my first real attempt into designing a “smart” AI as i usually don’t put that much thought into how i want to program them to do, But i’m feeling hopeful about it!.
Anyhow I’ve used up enough of everyone’s time here and i’ll write some more about this project either this week or the next, Enjoy!
Hey guys! blog update!
I’ve finished the second brief which I’ve gotta say was a bit of a pain, i didn’t really like the brief outline and it didn’t really work with what in wanted to do so the project didn’t up being that great, it still worked for the most part but could have been better i think, and am now onto the third and final rapid prototype, the brief says it has to be a game with either grid based combat and movement or have final fantasy style combat.
So I’ve decided to work in a group for this final project, myself as the programmer and the other as the artist, were hoping to create a really high quality final prototype that is something that we can eventually turn into either a good piece of portfolio work or an actual game for release, either way im looking forward to this final assessment.
I’m not going to post any images for this post as currently theirs no real artwork to show of as were in the first week of the project, however so far it is going pretty well, we’ve got grid based movement working as well as the beginning of our combat system so all should be good.
Anyway that’s all for now, ill post some stuff with some actually screenshots next week hopefully, Enjoy!
So here’s the next update, I’m now working on my second project for my scripting class, For this project i’ve decided to create a two player game were one player play’s as a Hunter and the other plays as the Seeker.
The seeker’s goal is to find all the orbs in the level and then escape with there life while the Hunter has to find the Seeker before they can collect all the orb’s, currently the game is two player split-screen like some of the older games that you’ll see on Nintendo 64, GameCube, PS1 and PS2, you control the characters with the use of an Xbox 360 controller as I’ve been wanting to try using one in one of my projects for a long time now and I’ve finally been able to purchase one.
Aesthetically speaking i’m trying to create a semi horror feeling within the game to try and make the Seeker feel as tense as possible while trying to find the orbs, The Hunter has the ability to scare the Seeker with use of a scream mechanic which startles the Seeker and causes his screen to shake, while the Seeker has the use of a torch which they can point at the Hunter to stun them for a short amount of time.
Everything currently within the game except for the character models has been created by myself as i cant be bothered to fully model, texture, rig and animate two separate characters as it would take to much time in the 4 week time span i have to create this prototype, Anyway hope you’ve all enjoyed reading this and ill see you later.
Lastly here’s a recording of what I’ve currently got
Hi all!, so were on to our next prototypes and this time i’m working as a two man team with Nick Phipps who’s blog you can find here!,
Anyway, we’ve started production of our prototype game Wisp!, a game were you the player interprets whats happening, with this we hope that each player get’s there own experience that is special to them and they can share these with other’s.
it can also be played as many times over as you want for different outcomes seeing as every game only lasts 3 minutes.
So myself and Nick decided to group together on this project as it was more tailored towards visuals, sound and emotion than game mechanics which meant that we had to make it look good and get the programming done really fast seeing as how each prototype has to be done within two week’s, as for the brief of the prototype we have to make a game that uses three different camera angles, four separate emotions and indirect control of the player (so you couldn’t control the players movement’s but you could control the player’s cameras).
as allways hoped you enjoyed this quick post and except more soon seeing as how its got to be done next week! bye!.
Hi everyone I’ve finished the first prototype and you can find a link to it below!
This was a really fun prototype and I’ve learned a lot from it to, anyway not much to post here other than i’m starting my next prototype brief today and i’ll probably post about it later this week seeing as how instead of having to produce a prototype in three weeks i only have two so it will be made a lot fast. enjoy!
Hi everybody, today i’m presenting to you a prototype that I’ve been working on for the past week during the rapid prototyping phase of my course.
So the brief for the rapid prototype meant that i had to make a game that was entirely keyboard operated and could only use 4 color’s, it sounded challenge at the start but it was actually very easy to be honest.
The first problem that i had though was designing an economy for my prototype game (pictured below) basically i modeled my prototype of the movie The Matrix but redesigned it to work as it’s own title, i’ll explain a little as to how the diagram works now.
– People produce power.
– power runs to the factory and nursery.
– the factory produces nursery robots which along with the factory produce more people.
– and every now and then the resistance steal humans.
So from that i went in to Photoshop and designed with an idea of what i wanted the game to look like and seeing as how you’re going to be playing as a robot it sort of made sense to not have any visuals (why would a robot need visuals?),anyway this is the design that i came up with.
As you can see from the design I’ve tried to design the game to look like an old DOS computer as i wanted it to have that retro feel.
And finally here is what i’m up to with the actual game, I’ve actually finished the prototype and still have a week left before the next brief so i’m going to get a week to spend polishing my game and optimizing the script, anyway here’s the current version of my game, hope you enjoy!
Web Friendly Version!
People Construct Beta Download
As usual please leave a comment, they really help me improve on my designs.