Hey everybody hope you’re feeling great! for the most part of the last two weeks I’ve been polishing the map off to be ready for this week’s show as well as next week’s final presentation as i am coming to the end of this trimester, I am relatively happy with what i have achieved over these past 11 weeks so far and am generally looking forward to next trimester when i can start working on the multiplayer level for our game.
I’ve made some what i feel to be significant changes to the background environment of the level which will also tie into the multiplayer level somewhat as you will no longer be on one of the city pillars but in the slums exploring more of the lower level city, I’m looking forward to this coming trimester mostly for that reason as well as the idea of turning the game into a first person MOBA with tower defense elements.
To give you an idea of what i want the multiplayer level to look like think of “Remember Me” and “Ghost in the Shell” these will probably two of my main influences during the second part of development after I’ve created some concepts of level layouts, The level will most likely be a perfectly symmetrical level to insure that both players/teams will not have any advantages between each other unless they are player skill related.
Hope you’ve enjoyed reading, see you next time.