Update!

So small update, I’ve been working on finishing the map off by creating some extra background environment stuff, as well as this I’ve been learning how to create particle effects within UE4 such as smoke effects and various hit effects that will play when the towers or enemies attack for the most part it’s been fairly easy learning how to use the tool as it’s relatively similar to the particle effects tool in UDK, but yeah other than that i haven’t been up to much with the project.

I created some buildings which can be seen in the distance and made other pillars which can also be seen from far off to make it look as if its holding up the structure.

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