Hi so a quick update! (this is cause I’ve missed a post and need to do it to fill college submissions).
Since the VHS style shader that i created using a tutorial for UE4 i have gone on to create a sobel edge shader which creates a cell shaded style of look similar to borderlands (probably because what they used was very similar) and i am now modifying this to work with the current project, essentially what will happen is that the VHS shader will kick in whenever the player takes damage and the sobel edge shader will be used for the majority of the time.
So that’s what i have now, currently it doesn’t render the textures that are present within the scene so i have to figure that out however i am confident that i will figure this out relatively soon.
Apologies for the short post however i need to catch up on them, Hope you enjoyed.