Hi everyone so I’ve become incredibly inconsistent with posting and we all know that!, I’ve finally stopped lying to myself about it to!
I’ve just started this new trimester and have been told that yet again i have to do a blog on it, following the end of today’s class i have decided to just get it over with and start it now.
Today was mostly just a meet and catch up, talk about what well be doing and such however! we did have a small have a small project today were we had to try and monetize an existing game that we’ve played, Recently (last night) i started playing Dying light which is essentially dead island at its core but with parkour elements introduced and a partially revamped leveling system.
I did not want to harm the games core mechanics by trying to add pay walls within the game but instead attempted to add a monetization system into it by adding a secondary currency.
This secondary currency “ZomBucks” can either be earned or purchased within the game, To earn you must simply play the game (killing zombies/finishing missions), this will earn the money at a smaller rate than the actual in game currency, For instance you earn money at a rate of 100% and ZomBucks at a rate of 25% for instance if you kill a zombie it will drop $35 and roughly 8 – 9 ZomBucks, however during nighttime this rate will increase to 75% (as the game is harder during nighttime) and you will earn 26 – 27 ZomBuck (This needs balancing i am using fudged numbers at the moment) .
ZomBucks are essentially the same as normal money within Dying Light however items that you can buy in stores are cheaper with Zombucks instead of normal money, I have done this to try and make the game feel as unaffected as possible by the integration of real world money.
This being said earning ZomBucks takes far more time than earning normal money, this is to try and make it not noticeable to players and also make them want to purchase it with their real world money instead, i have still not found a solution to stopping players from just “grinding” for said money, perhaps the longer you play a session of Dying Light the percentage of ZomBucks decreases?.
Now apart from this excersize we also have to come up with a prototype being it a design document or something playable for this trimesters project as we will all be working in one group on the same project, Currently my idea for this trimester is to create a first person or third person arena brawler, this is mostly inspired from my old work (Nox Brain, have a look if you haven’t its one of my earlier works) and also my enjoyment of games like Zeno clash and Binding of Isaac.
I want to attempt to merge to two styles of game play being brawler and rogue like and combine them within an arena style level with possibly some randomly generated style enemies as well as weapons in an arena that changes form depending on the wave.
Now apart from that i haven’t put to much thought into it but expect posts in the future as apparently i have to do one a week now! and hopefully you’ll see my idea evolve, I’m trying not to get to stuck into it as theirs a possibility that it will not even get chosen which I’m cool with.
Bye for now thank you for reading!