So our group has chosen to create a First person tower defense shooter, similar to Sanctum 2, For this i have chosen to do level greyboxing as well as HUD design, for the HUD i will be using UE4’s new UI tool, it’s really simple and allows you to very quickly block out the beginnings of what you want your HUD to look like.
Our game is set in the future were a Medieval engineer has traveled into the not to distant future and must defend himself from hordes of robots, He must do this by using his wit as an engineer to modify the available technology surrounding him.
For visual reference i have been using thing’s like Akira, Ghost in the Shell,Kowloon city, Deus ex human revolutions China map, Remember Me as well as Judge Dredds mega city one, My vision of the level in its complete stage is to create something akin to a heavily built up and eroded city that is still lived in, some great reading material for this is also Neuromancer and Snow crash, A great piece of reference that can be pulled from as well is Kowloon city almost a real world counter part to what i have stated above.
So with all this stated for the moment all i have been doing is the block outs for our level so Haigen our programmer can have something to work with, I have created four different versions of the map and currently the fourth one that i have come to appears to be the one we will stick with.
Currently their are three lanes, enemy waves will spawn from these and converge at the same point, Eventually i plan on filling the negative space with smaller pathways that the player will be able to use to navigate easily from each lane to the next, Visually this will look like a built up industrial section of the city which people still live in.
Other than this i have been working slowly on a small side project, All it is at the moment is a relaxing exploration game were you sail a ship around to different islands, their are currently a lot of games focusing around this genre though so i think that i will change it up somewhat.