So here’s the next update, I’m now working on my second project for my scripting class, For this project i’ve decided to create a two player game were one player play’s as a Hunter and the other plays as the Seeker.
The seeker’s goal is to find all the orbs in the level and then escape with there life while the Hunter has to find the Seeker before they can collect all the orb’s, currently the game is two player split-screen like some of the older games that you’ll see on Nintendo 64, GameCube, PS1 and PS2, you control the characters with the use of an Xbox 360 controller as I’ve been wanting to try using one in one of my projects for a long time now and I’ve finally been able to purchase one.
Aesthetically speaking i’m trying to create a semi horror feeling within the game to try and make the Seeker feel as tense as possible while trying to find the orbs, The Hunter has the ability to scare the Seeker with use of a scream mechanic which startles the Seeker and causes his screen to shake, while the Seeker has the use of a torch which they can point at the Hunter to stun them for a short amount of time.
Everything currently within the game except for the character models has been created by myself as i cant be bothered to fully model, texture, rig and animate two separate characters as it would take to much time in the 4 week time span i have to create this prototype, Anyway hope you’ve all enjoyed reading this and ill see you later.
Lastly here’s a recording of what I’ve currently got
Hey everyone so here’s a quick update on what I’ve been doing for the past two week’s seeing how i forgot to make a blog entry last week, being busy trying to get all my assignments done and everything so enjoy!
So this is the game I’ve been working on for the past two days because the other game i had planned to make ended up being a fair bit over scoped of what i initially wanted to build, So instead i made Star Lord a throw back to old style schmups, it’s a bit hastily constructed but i feel that i managed to get it to a reasonably high level of polish and functionality, the controls are rather simple A and D to move, F to fire missiles and Space bar to shoot laser’s.
So the original game that i had planned for my first assessment was going to be a game in the style of Binding of Isaac which has randomly placed rooms enemies and item pickups, however i ended up finding that i’d over scoped it and ended with Star Lord, however i feel that i can continue work on the unfinished game for use with the second assessment hand in seeing how the brief asks for a 3D game which is what i have already designed it to be, so high hopes there for completing that and i hope i can post it next week in my update blog with possibly a web player of it for everyone interested to try out.
Anyway this is all I’ve really got to update you all on, i’ll probably make another blog post later today detailing what i’m doing with my design class with some screen shots of my map and some of the things im going to put into it, Bye for now!