Hey all just throwing this up and apologies for posting so late into the week, it may not look like much but its my unity project in which i have to make a first person shooter, graphically its not going to look that great because i just need to show that i can do the programming for it, but seeing as how i’m going to upload this so you can all try it ill try and make it look presentable for you.
By making it presentable ill mostly just use free assets (a.k.a that gun the player has is a free asset, cool one to) on the unity asset store to make it look nice, and if you’re wondering what I’ve had to program so far to get this ill list them below.
- Movement (so you can move around)
- Ray casting from the gun (so that objects can know when they’ve been shot and react accordingly)
- Mouse control (so the player has complete 360 degree rotation for control)
- Am i hit? (objects need to know when they are hit by the ray cast so that they can then either take damage of spawn a hit decal)
And so far that’s all i have i do also plan on implementing jumping into the game as well as grenades, two fire modes and mobile enemies with some basic “AI” which can drop upgrades, it may not sound like much but behind the scene’s there’s alot going on.
Hope you all enjoyed reading and see you next time!