Bit of a late one

Okay so i haven’t updated in awhile, apologies for that, as i haven’t really had a lot to talk about all i’m really doing now is getting the finishing touches on my grey box and, started modeling, it’s nothing fancy so far but i’ll show you a few images of what I’ve been working on below.

If you noticed the file name you’ll find that it’s called a “power_cylinder” (amazing i know) i didn’t really know what i should call it, i knew that is looked like it emitted power and it was a cylinder so hence the name “power_cylinder”  at the moment you’ll see it’s only have textured as in theirs only a bit of hazard tape that circles the bottom of the model, but not to fret i will be adding more shortly.

As you can see from the image above i have captioned most of what is going on in this image, if you’re wondering why their is rocket launcher ammo smack dab in the middle of the map i’ll tell you, it’s because the rocket launcher can be very over powered if used correctly and i wanted to limit this by putting it in a very sparse area of the map, the map itself also makes the rocket launcher hard to use as it has very small interiors and firing a missile could be just as beneficial as it could be deadly as you may find out very fast that firing a missile at someone behind a pillar could blow you up instead of the enemy.

If you’re wondering why this map looks so different from what the the illustrator sketches that i uploaded look like it’s because this is the second iteration of the map in this version i removed the bottom tier level and squished everything together as i found out very quickly from my friends that the map was to large and people didn’t enjoy spawning and then having to run all the way to the other side of the map to then maybe get a few kills and then die and have to run all the way back again, No in this version you spawn and are pretty much instantly in the battlefield, this makes for a much more fun map as player versus player combat is sped up.

That’s all I’ve really got to say for the moment and if you’re getting bored with all my stuff about map’s then not to worry later on i will be talking about a boardgame that we are designing in the course.



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