Yesterday in the course we had a lesson in using Maya which is an autodesk program that allows you to build 3d models and apply different effects to them some of these being muscles,lights,fur,cloth and many others, The first model we had to design was an apple (get it cause i called the post “Apple”).
This model is made from three seperate polygon shapes
- Sphere (the apple)
- Cylinder (the stem)
- and a Plane (The leaf)
To get the shape of the apple all i had to do was change it to a vertex, vertexes allow me to edit specific points on the shape and move them about, in this case i selected to bottom half and made it slightly smaller and longer, i then selected the top half and shortened it slightly, this allowed me to give it the shape of a perfect apple, as for the material (which is the skin of the model) all i did was get an image of an apples skin and applied it to the model.
For the stem that is a cylinder which has been extruded, extruding allows me to make a copy of a selected surface and have it still connected to the previous cylinder,this allowed me to then pull the extruded cylinder up and then move it slightly to the left(i did this with several different extrusions to give it the shape that i wanted.
Lastly for the leaf what i did was make a Plane (Think of it as an A4 piece of paper) and then applied a leaf.png, the png file actually has a black background but Maya has a feature which you can use to remove all black from an image (Now its an A4 piece of paper which has a leaf drawn on it and then cut out,) Then all i did was rotate the plane a little, place it on the stem and then i used the vertex edges on the plane to give it some dimension.