Well everyone that’s probably not been reading this because i haven’t posted in several month’s, I’m back! I’m in Australia now and i am currently studying at SAE Qantm in Melbourne to do a bachelors in interactive entertainment, I figured that because the course i was doing in the UAE had alot of parts directly taken from the Qantm curriculum that i would be able to come back here and finish my studies and so that’s what I’ve done and it’s going pretty well, i’m ahead on alot of the programming assignments and doing alright in the theory classes’s, having a bit of trouble in the Math class but i think i can manage it.
anyway i’ll talk abit about what im currently working on in terms of assignments, for my programming class were making card games in unity and you can try it below, currently in it you can draw cards from an array and it allows for hot seat multiplayer so you can play it with a friend, the game is pretty basic at the moment but you’re able to select a card and use that card to attack a friends opposing card the only real problem im having at the moment is the picking up of cards it’s a little buggy but works for now and i will fix it later, anyway hope you enjoy playing it!
As for my Maths class i had to come up with a project that incorporates some of the skills that I’ve learned in the class, so for my project I’ve decided to create an endless runner which goes up in difficulty the longer you play it, not alot to say on this one as ive only just started working on it but hope you all enjoy playing it! (you will need to refresh the page to start this game again)
Hope everyone reading has enjoyed this post and i will try and update a little bit more from now on Bye!
Hey everyone, sorry i haven’t blogged in a long time and i hope you’re all still checking back, but my course is complete and so is my game and here’s the link! please take the time to try it its about a 30-40 minute experience and you get to see alot of the work i put into it, Enjoy!
Hey everyone! final project has rolled around I’ve been busy at work on it!
I’m gonna be posting alot of what I’m doing in the project here personally but you can also follow whats happening in general here! https://www.facebook.com/NoxBrain
but for everyone that’s interested in what I’m doing for the project I’m actually doing all the character modelling and animating! so later on I’ll be posting alot of pictures of the character models aswell as character concepts.
anyway till later enjoy!
Hi all!, so were on to our next prototypes and this time i’m working as a two man team with Nick Phipps who’s blog you can find here!,
Anyway, we’ve started production of our prototype game Wisp!, a game were you the player interprets whats happening, with this we hope that each player get’s there own experience that is special to them and they can share these with other’s.
it can also be played as many times over as you want for different outcomes seeing as every game only lasts 3 minutes.
So myself and Nick decided to group together on this project as it was more tailored towards visuals, sound and emotion than game mechanics which meant that we had to make it look good and get the programming done really fast seeing as how each prototype has to be done within two week’s, as for the brief of the prototype we have to make a game that uses three different camera angles, four separate emotions and indirect control of the player (so you couldn’t control the players movement’s but you could control the player’s cameras).
as allways hoped you enjoyed this quick post and except more soon seeing as how its got to be done next week! bye!.
Hi everyone I’ve finished the first prototype and you can find a link to it below!
This was a really fun prototype and I’ve learned a lot from it to, anyway not much to post here other than i’m starting my next prototype brief today and i’ll probably post about it later this week seeing as how instead of having to produce a prototype in three weeks i only have two so it will be made a lot fast. enjoy!
Hi everybody, today i’m presenting to you a prototype that I’ve been working on for the past week during the rapid prototyping phase of my course.
So the brief for the rapid prototype meant that i had to make a game that was entirely keyboard operated and could only use 4 color’s, it sounded challenge at the start but it was actually very easy to be honest.
The first problem that i had though was designing an economy for my prototype game (pictured below) basically i modeled my prototype of the movie The Matrix but redesigned it to work as it’s own title, i’ll explain a little as to how the diagram works now.
- People produce power.
- power runs to the factory and nursery.
- the factory produces nursery robots which along with the factory produce more people.
- and every now and then the resistance steal humans.
So from that i went in to Photoshop and designed with an idea of what i wanted the game to look like and seeing as how you’re going to be playing as a robot it sort of made sense to not have any visuals (why would a robot need visuals?),anyway this is the design that i came up with.
As you can see from the design I’ve tried to design the game to look like an old DOS computer as i wanted it to have that retro feel.
And finally here is what i’m up to with the actual game, I’ve actually finished the prototype and still have a week left before the next brief so i’m going to get a week to spend polishing my game and optimizing the script, anyway here’s the current version of my game, hope you enjoy!
Web Friendly Version!
People Construct Beta Download
As usual please leave a comment, they really help me improve on my designs.
Hi everyone, apologies for not posting in a very long time, i’ve been working on a prototype for my course that ill post later, anyhow we’ve just had a media day and everything seems to be back on track so hopefully there will be no more long gaps were im not posting anything, anyway you can find the link below and you can see a side shot of my in the article, looking fabulous as allways in my red shirt, Enjoy!.